using System.Collections.Generic;
using UnityEngine;

namespace VoxelEngine.TerrainGenerator
{
	public class VoxelProp
	{
		public enum PropType
		{
			Tree
		}

		protected List<Vector3Int> _position = new List<Vector3Int>();

		public List<Vector3Int> Position => _position;

		public virtual void TryAdd(int wx, int wy, int wz)
		{
		}

		public virtual void Draw(World word)
		{
		}
	}
}
